Nephylim wrote:Tested:
Thanks for all the updates. I can see there was some heavy-lifting here, and I appreciate all the help!
Nephylim wrote:I looked at the list of op commands and do not feel that I am unable to do anything that I should be able to do. It is however hard to know for sure because my hours are so weird and I'm usually online alone.
This is very good. The admins have been online for a few days without OP privileges and there was no issues with it that I could see. I am going to consider this issue tested and done for now. In the event that any admin is missing powers they believe they should have, just give me a heads-up and we can address it accordingly.
Nephylim wrote:When I arrived at the end there were two dragons and at least one missing chunk. Trying to walk into missing chunks generates a few different no cheat warnings. After /end regen the missing chunks seem to be fixed.
If I am not mistaken, I believe this was caused by me having two end regeneration plugins running at the same time. As such, we will call it an anomaly for now and re-address it if it recurs.
Nephylim wrote:/end regen -works as expected, respawned the end including all the little things you have to kill to kill the dragon, ported me to Aquilia spawn after using command while in the end.
/end respawn - respawned dragon as expected but did not respawn the things that heal him (expected behavior i think)
This is excellent news! The commands you tested were in fact behaving as expected (or, as Open is getting stuck in our heads, WAI). I think this plugin is working great for now, and will go live with it.
Nephylim wrote:Frameprotect: Works beautifully against creepers and nukes! Still need to test if they are protected from other players. Frames stay put pretty much no matter what I throw at them but in two different places I had paintings disappear and I have no idea why, the first time they disappeared while I had my back turned, the 2nd time I was afk reading the forum. I tried really hard to make them disappear a 3rd time, but after I came back from posting that I failed, all the paintings I had placed were gone again.
Unfortunately, the plugin you were testing by having creepers not explode stuff was actually WorldGuard. I migrated from EssentialsProtect to WorldGuard, which has more robust world protection. As such, I have protected all paintings and item frames from mobs and explosions (with the exception of TNT).
Nephylim wrote:Realized that paintings are cleared as an entity during /lagg clear! After /lagg clear a painting can be placed on top of an item frame, removing the painting does allow removal of item frame afterwards. I don't know if protection is affected.
This bothers me big time. I'm going to have to test this more extensively and reproduce. Adding to the buglist.
Nephylim wrote:Coreprotect: I saw alerts about Zack breaking iron and redstone earlier, not sure what world he was in but we know at least that its reporting redstone and iron somewhere.
That was actually as result of WorldGuard. Those alerts are more of an administrative "heads-up" to say "hey, maybe we should check what this guy is doing." I included ores because if we get an x-rayer that's mining ores very quickly, we can tp to them and see what they're up to.
Nephylim wrote:Input: I dont feel like there's a reason to go outside the world border, if we needed to build outside the border we could just expand it, right? It might be fun to override it if we ever had a reason to but I can't see a reason to mess with it while the world is new and shiny.
Yes, we can expand the border whenever we want. I wasn't thinking to go outside the border for personal use...more if we want to expand somewhere temporarily for some administrative reason, or if we wanted to get cute and build a huge wall around the world or something. But I guess your point is made...mods don't need to go outside the world border. Thanks!