Town Name
Ashlar
Theme
The theme is fairly loose at the moment but in general it’s a Mountain Village with an old world feel with hints of fantasy. It has a bit of a dwarven vibe, although it isn’t strictly enforced. As the name suggests, we may also throw in Masonic influences as well.
Current Structures
Homes for each resident
Town Hall
Road System
Public Foundry (workshop)
Public Library (enchanting)
Iron goods shop
Public Farm (wheat, potatoes, and carrots)
3 Beacons providing buffs to all of town
Planned Structures
Gold goods shop
Public Apothecary workshop (possibly automated)
Expanded Public Farms
Redstone training facility – the thought right now is a large factory or warehouse style building sort of buried in the mountain with examples of a large number of logic gates
I’d also like to eventually expand on the capital building and add in some sort of great structure but I don’t currently have any concrete plans
Highway Juncture
We have a spot marked along our road with three redstone torches on the eastern side of town. This isn’t set in stone, there are a few other locations in town if this doesn’t work well.
Warp Location
We have a spot picked out near the Foundry and Library. It is marked with a block of blue wool and facing some signs to direct people to some of the major structures in town.
Town Hall Location
X:-971 Z:730 Y:87
Town Area
Currently Marked by Redstone Blocks
X:-934 Z:788
X:-934 Z:654
X:-1067 Z:654
X:-1067 Z:788
Roster and home locations
Pfleegore (Mayor) - X:-1006 Z:691 Y:70
Revith (He is insisting I call him Deputy Mayor) - X:-1027 Z:723 Y:68
Openminded - X:-1004 Z:723 Y:63
Tacovan - X:-1021 Z:693 Y:119
Melany (Summer Home) - X:-1007 Z:706 Y:98
Fred the Zombie may be moving in.
Future Residence Plots
Exact dimensions aren’t laid out but are marked with Redstone torches along the road