Eagleworld.net Minecraft Blog More Minecraft than ever before!

8Mar/110

EagleWorld gets back iConomy!

Posted by EagleRock

Hello, everyone!

Well, I'm proud to announce that we now have iConomy available for use in Eagleworld! It required some server tweaking, but I got it done easily enough. We're now on the latest updates of both iConomy and SimpleShop, and the economy is ready to go!

Please note, however, there is one hitch: ITEM NAMES DO NOT WORK IN THE STORE. You will need to use the item's data value to purchase the item. For convenience, I have placed the item's data value next to its name in the Global Shop page. Use that as a handy reference for the data value you need. Please no complaining. There is nothing I can do about it until Niji patches it. I and others have made her aware and she will take care of it in due time.

Basic Commands

For all of the command information that you need, please refer to the Help Page. Check out the iConomy section and you will get all of the info you need. Also note there are no player shops yet. So, the Proprieter Commands do not work.

New Player Salaries

As I stated earlier, I will be giving players monthly salaries for playing on the server. The new montly salaries for players are as follows:

  • Builder - 500 Talons
  • Architect - 600 Talons
  • Artisan - 750 Talons
  • VIP - 1000 Talons
  • Mod - 1500 Talons
  • Admin - 2500 Talons

As I said before, I don't give myself a salary. I have the Admin salary listed in case I appoint Admins in the future.

To obtain your salary, you simply ask me for it while you are logged on the server. This way you need to play at least once per month to get your Talons. Also note that if you have just joined the server as of March, you will not get Talons this month. Your starting balance reflects your monthly salary.

February Salaries

If you were unable to get your February salary because of the server downtime, I am giving a 1 week extension to those that had not yet received it. Just ask me for it and you shall receive. Note that February salaries will be based on the old salaries (500Tl for Member, 750 for VIP).

Lastly, player Talons

I might not have time to import all player net worths before you have a chance to log in. If you log in and your Talons are the default (500), just chill. I'll fix it soon. I'd prefer you not buy or sell stuff beforehand just to make my life easier.

Otherwise, enjoy iConomy's long-awaited return!

Filed under: Economy, Plugins No Comments
6Mar/110

Craftbukkit, Towny, BigBrother, and iConomy Updated!

Posted by EagleRock

Hi, everyone!

Well, it's been a few days since I've updated, as I haven't really had any updates to give you. Nothing really changed as far as improvements or bugfixes go, but I have a recent update which I'm glad to announce:

Craftbukkit has been updated from Build 440 to Build 493! This may not sound exciting, but it has certain improvements that come with it:

  • More stability overall
  • Better chunk loading during warps
  • Better support for certain plugins

The last bulletpoint is a good one...we have some new mods installed:

  • iStick is now installed for Mods/Admins
  • WorldEdit is now removed to increase server speed
  • BigBrother is now updated for better undo support
  • iConomy 4.3.3 is now installed
  • TownyMod is now upgraded as well.

iConomy is running and the /money command works, but everyone's net worth is not 100% yet. I still have to install SimpleShop to get the Global Shop back up and running. Once that is ready, you will be able to buy and sell goods from the server once again!

Player Shops still do not have a viable method for me to install. I am still looking.

One last thing...this is important for Town Mayors/Assistants to read: Towny now supports citizen plots. Originally, all of the land you claimed for your town was considered owned by you. Now, all of the plots are unowned. You will need to work out town plots between you and your citizens. Unfortunately, since we weren't following this from the start, people's property might not cleanly fall into town blocks. So, there's really not much we can do about that.

To get more info about TownyMod's new commands, check out the master command list on their webpage: LINK. It'll show the info about how to work with plots and the like.

In the meantime, we are one step closer to having iConomy back! I will work on it more tomorrow once I get the time to do so. I would have had it done tonight, but I got derailed too many times by user requests. So, I'll try for tomorrow!

4Mar/110

Griefing Report – dorde9’s house

Posted by EagleRock

Well, I was hoping I wouldn't have to do this again, but that wasn't in the cards. We had another griefing incident occur after the majority of the users signed off early this morning.

As I was doing some testing in Capitol City, I received 5 alarms that Flint and Steel was used by champion1. I immediately teleported to where champion1 was standing, where I noticed dorde9's house burning down. When I showed up, champion1 indicated that he almost died and almost lost his stuff.

When I asked what happened, he claimed that a creeper came up to him, exploded, and burned down the house. Obviously this was a lie since creepers do not cause fire in the first place. Also, creeper block damage is disabled in Eagleworld, and towns are protected from monsters. I told champion1 that I got 5 alerts regarding him using Flint and Steel, which he denied. He claimed the logs were lying.

After a semi-coherent argument back and forth, we came to the conclusion that logs can't lie. At this point, champion1 stated he would rebuild the house and he wanted to drop it. I told him I did not as I wanted to know why he had Flint and Steel on his person. I also told him that lying to me further would be futile.

At this point, he confessed and stated that he intentionally burned down dorde9's house because earlier dorde said that "champion's house sucked." Once I heard this, I had enough evidence to warrant a permaban. When champion1 pleaded his case, I reminded him to read the rules, specifically the one that stated that griefing is zero-tolerance. Once he did, I permabanned him.

All damaage was rectified by rolling back the server to the 3AM snapshot. I do not believe any server work was lost during this time as users had already logged off.

In regards to how champion1 got access to Flint and Steel, I discovered that I omitted it from the item blacklist when I configured the protection plugin. I have retested the restrictions, and they are now as they should be.

To all members of Eagleworld (especially the new members): let this be a lesson to you all. Griefing will not be tolerated, and you simply will not get away with it under any circumstance. Attempting to do something against the rules will not fall under the radar, and lying to me just will not work. I've been running servers for too long to not have a complete history of what goes on, and I am not easily lied to.

I want Eagleworld to be a place where people can build without fear of griefing or bad feelings at all. I am also not too happy that some people are insulting others. This will not be tolerated. It is in the rules that you are expected to respect one another and not cause problems. If you do cause problems with others, you will be warned about your behavior and potentially banned.

Verdict on dorde9's house: champion1 was the obvious culprit due to anti-griefing logs and via confession. Since it was intentional and malicious griefing, champion1 was permabanned.

Filed under: Griefing No Comments
3Mar/110

Twitter and MCServerList.net

Posted by EagleRock

Hey, everyone!

Just a quick update regarding the blog. I've added the server to www.mcserverlist.net, which is a site with a comprehensive list of Minecraft servers. Consequently, we will see an influx of new users coming to Eagleworld via the site. If you are one of these new users, we welcome you to Eagleworld!

Also, I have added a Twitter feed for Eagleworld.net to make life easier when it comes to checking on blog updates. If you have a Twitter account, follow @eagleworld.net. Every time I update the blog, I'll post it on Twitter. Hopefully this will make checking blog updates easier!

Lastly, I've tweaked the blog a little bit and adjusted the layout a bit to make finding stuff easier. If you have a suggestion for the blog or its layout, feel free to let me know and I'll do what I can to adjust it.

I'm still working on fixing bugs and adding back iConomy to the server, so stay tuned!

Filed under: Blog Changes No Comments
2Mar/110

A Ghastly Update

Posted by EagleRock

Hey everyone!

I've worked a few more hours on the server (brings me up to 45 in total for this Bukkit migration...), and brought you a few new updates:

Mod Adjustments

I was using WorldGuard in order to restrict TNT, Flint and Steel, and Lava for non-Artisan/VIP members. It is a huge plugin, and I was using it for a very minute purpose. As such, I migrated the item protection over to EssentialsProtect, which is a subset of the comprehensive Essentials plugin.

This has streamlined the server quite a bit and reduced the load on it. Unfortunately, this has removed two useful commands from our arsenal, /stack and /locate. I like the functionality of /stack, though, and plan on bringing it back sometime in the future. Stay tuned.

In regards to iStick, I have found a potential successor to the plugin, called CreativeStick. Hopefully it will become stable and let me get rid of WorldEdit. WorldEdit is huge and bloaty, and getting rid of it will streamline the server even more.

Blog/Help Page Updates

I've tweaked the Help Page a bit more to reflect some changes and make sure people don't get confused. I still have to work on all of the plugin sections, so stay tuned for those.

iConomy Updates

Everyone has their mind on iConomy, so let me give you an update on what's going on. First off, I have updated iConomy on the server to version 4.2, which is rather stable and seems to have all the basic money commands (like /money pay and /money top) running quite smoothly. I have updated a lot of player net worths, so /money at least looks sort of what it used to look like. I still have to do importing work, though.

As far as a Global Shop, the solution is evident: SimpleShop. It works similarly to the old iConomy iCShop plugin, but only for the Global Store. It will at least let people buy/sell their items. As far as installing it goes, I will need to wait for it to get updated. There are preliminary versions that are compatible with iConomy 4.2, so it's just a matter of waiting for a stable release. Be patient, and it'll be back soon!

One more thing...

Oh yeah. Since I can't placate your iConomy needs tonight, I've implemented one little change which might please a bunch of you...

The Nether-realms have come to Eagleworld.

It's really easy to get to...just use /world to switch from Eagleworld to the Nether. Portals won't work for it, as they screw things up and spawn additional portals everywhere...really annoying and stupid. Rather, just use /world to get to the Nether, and /world to get back to Eagleworld. When you use the command, it'll bring you to either map's spawn point. In the Nether, I have created a safehouse made of adminium that'll protect you from Ghasts and Pig Zombies. However, the second you venture outside of it...beware.

And before I get a million complaints, there ARE a few bugs with the Nether. For example, your nice name color (and rank prefix) will disappear when you use the /world command. You will either have to live with it or log out and log back in every time you switch worlds. Also, the Ghast missiles do not display on-screen. You'll just see the explosion around you once it's already happened. I can't do anything about it, so don't ask me to, please.

So, have fun with the Nether! You'll be able to see the map of the Nether from the dynmap page as well (just like you can with Eagleworld). Enjoy!

1Mar/110

Server and Blog Updates

Posted by EagleRock

Hey, everyone!

Well, I am proud to announce that I had a few hours between Sunday and tonight (bringing me up to 40 hours of work total so far on the Bukkit migration) to bring a few new features to the server! This is all part of an ongoing effort to make Eagleworld the best Minecraft server possible that can handle all of your Minecraft needs! Here's what I've done:

Monsters

Monsters are now enabled on the server! Also, since toggling this variable has taken the server out of peaceful mode, auto health regeneration is now disabled. So, all of a sudden, food and armor are no longer useless on the server. :-)

However, those of you that like the peace, don't worry. I've disabled creeper block damage, so land and buildings are safe (you can die from creepers though). Also, TownyMod will clean up monsters that are inside towns, so you are guaranteed monster-free inside a town. Lastly, TownyMod will regenerate your health inside a town, just like peaceful mode did.

Long story short, the survival aspect of Minecraft is back, but it is only in the Wilderness. You city-dwellers are safe. :-)

Blog Updates

The plethora of new features that Bukkit has brought to us can be daunting and complicated. However, I have taken the time to update the Help Page that provides a list of all of the new commands. They are organized by rank, so everyone will know what commands they have access to. I have not yet updated the LWC, Towny, and iConomy sections, but I will eventually.

So, click the Help Page link in the header above (or the last paragraph) to get a detailed list of all basic commands you now have access to!

and lastly...

A New Dynamic Server Map!

Since Minecraft Beta 1.3 changed the map format, we have lost the ability to use Cartograph for our daily map snapshots. However, Dynmap, a Bukkit plugin, takes server mapping to a new level. I have provided a link to the dynamic map on the right hand side of the page (you can also click here).

When you load the page, you will see an up-to-date server map that updates dynamically as users change it. You can navigate the map by clicking and dragging just like you would on Google Maps. You can zoom in or out with the zoom bar on the top left of the page, or by using your mouse's scroll wheel.

The server also shows who is online with the popup menu on the right. You will see the users' locations on the map as well, their locations updating in realtime. The popup menu on the right also lets you see underground locations on the map, as well as hone in on specific users.

Lastly, the dynamic map lets you see the active in-game chat, as well as participate in it! This way, even if you can't play Minecraft, you can keep in touch with your buddies in-game.

I hope these new update provide more fun gameplay for everyone. Creatures in-game will definitely bring new life to gameplay and make hard to obtain items (such as gunpowder) more accessible to the adventurous. Also, Towny has made it possible for you pacificts to still have fun without the dangers of monsters.

The only thing I ask is that if you have not read the previous post yet, PLEASE DO SO. There are TONS of server updates that you will need to know to prepare yourself for the Bukkit version of Eagleworld.net. It's a long read, but I promise you will find the information helpful.

Anyway, have fun with the new features, and let me know if you have any issues. I know the server's been rocky for a while, so spread the word and get players back to Eagleworld, so we can all have fun again!