Eagleworld.net Minecraft Blog More Minecraft than ever before!

21Jun/130

Dynmap, Economy, and Donations!

Posted by EagleRock

Hey, everyone!

I have three quick announcements:

Dynmap Issues

I'm aware that the Dynmap is having trouble, and players are unable to log in.  It's actually a bug I ran across previously, but I had fixed it easily before.  Now, nothing I seem to do is getting it to work.  I am aware of the issue and still working on it, so bear with me!

Economy Trends Page

I've been able to add a page to the blog which details all of the recent price trends on the economy!  This should tremendously help shop owners or other traders determine a market to sell.  Remember, it always benefits you to buy from another player, as it will always be cheaper than the Global Shop.  Also, you'll be helping someone else get more Talons for their goods.  It's a simple win-win!

Anyways, check out the Current Price Trends page. It is very Spartan right now, but I will spruce it up soon.

Donations are Available!

Well, I know several of you were asking, and I'm happy to say that I've gotten the donations page up and ready!  You should see the links above under the Donations column.  Here are the new pages:

Donations - Donate to the server here, and see what donation perks are available!

Hall of Donors - A page where all donors will be recognized and thanked for their support of Eagleworld

New Server Fund - What the donations are all about.  See how we're doing and how far we have until we have a new server to play on!

 

11Jun/130

Global Shop and other Economy Updates!

Posted by EagleRock

Hey, everyone!

Just a quick note that the server economy is in full swing!  You can see details about The Economy and The Global Shop now.

Price Adjustments

I had to adjust some of the prices, due to potential exploitation and unfairness.  Effective immediately, the prices are as follows:

  • Nether Wart - Sell price - 0.10 Talons
  • Nether Quartz - Purchase Price - 1.00 Talons
  • Nether Star - Purchase Price - 15,000 Talons
  • Snowball - Sell price - 0.05 Talons
  • Pumpkin Seeds - Purchase Price - 1.50 Talons
  • Melon Seeds - Purchase Price - 1.50 Talons
  • Mycelium - Purchase Price - 10 Talons
  • Soul Sand - Sell price - 0.25 Talons

Capitol City Marketplace Plots

You can now buy plots in the Capitol City Marketplace!  There are multiple options for your store, varying in price and desirability.  You get a 500 Talon discount on your first store!  Check the list below:

Your First Shop

  • Middle Store (two adjoining walls) - Free!
  • Corner Store (only one adjoining wall) - 500 Talons
  • Premium Plot (extra-large plots and special areas) - 1,500 Talons

Additional Shops

  • Middle Shop (two adjoining walls) - 500 Talons
  • Corner Store (only one adjoining wall) - 1,000 Talons
  • Premium Plot (extra-large plots and special areas) - 2,000 Talons

Speak to me if you want to buy a plot in the marketplace.  Enjoy!

Filed under: Economy No Comments
14May/131

Survival Server is Almost Done!

Posted by EagleRock

Hey, everyone!

Well, thanks to the hard-working staff and other members who have donated their time and effort to getting the Survival Server working, we are just about done with the server build!  At this point, I am prepping the website and the forums to handle an influx of new members, and all of the testing is pretty much done!

What's left to do at this point is really playtest the server, and I plan on doing that when the server is live.  However, I am going to be leaving on Wednesday for a wedding and won't be back until Monday, so I am going to have to minimize my work on the server during that time.  Thankfully, I should still get all the stupid documentation done in the meantime.

I am planning for a rollout next week, hopefully as soon as possible.  In the meantime, I invite all members to screw around on the test map for now.  Everything will get wiped before we go live, and I will make sure everyone knows when we are on the production map.

So, while we aren't quite ready for rollout, your hard work is done!  Just enjoy getting used to mcMMO and the new plugins, and let me know if you find any other issue as you go along.

Thanks again to everyone, and I hope everyone is looking forward to the rollout next week!  I sure am!

5Feb/135

New forums are live, and a new server soon!

Posted by EagleRock

Hey, everyone!

So, I've been working my butt off the past few days, and I think there's plenty to show for it so far.  I've overhauled the web server on Delorean, getting rid of the messy port 8000 stuff, preparing for the forums, and preparing for more things in the future, such as multiple Dynmaps, and other possible features in the future.

New Forums are Live!

I'm happy to say the forums are just about complete!  While there are tweaks to be made here and there, I think we are ready to go:

http://minecraft.eagleworld.net/forums

Please head over there and sign up.  I'll active your accounts and give you full access right away.

New Server On Its Way...Need Ideas!

The other great news is that since the forums are pretty much complete, I can start work on the new server!  I have some ideas that I've compiled already from all of the suggestions I've received thus far, but it's too much to put in a blog post.  So, I've compiled them all in the Suggestion Box Forum on the new forums.  I encourage everyone to register on the forums, vote on my ideas, comment on them, and submit your own threads for discussion as well!

Like I've said before, this is your server too, and I want everyone to enjoy it.  So, I'm open for ideas.  The ideas I've compiled so far are an amalgamation from your feedback so far, but they are by no means concrete.  So, I want your ideas on how to make Eagleworld better!

Anyway, I'm going to keep tweaking the forums as they need it (e.g. I didn't put up a logo picture yet), but I'm also going to be working on the new server.  Please please please post your feedback on the forums, and let's work on this together!

25Sep/1214

More EE Restrictions and Backup Changes

Posted by EagleRock

Hey, everyone.. I have two new topics to talk about today:

More Equivalent Exchange Restrictions

Well, we're not out of the woods yet, folks.  Apparently, even my own moderators can't resist the urge to kill the server economy with Energy Condensers.  I figured I could trust them to exercise judgment in using them, and being reasonable with how much EMC they generate.  Unfortunately, I was very wrong. Therefore, Energy Collectors are now banned to everyone except Admins. Even then, Admins are not allowed to use them except for specific server-wise purposes. Any admin I catch giving out shit-tons of items with collectors will be de-opped immediately.  I am seriously attempting to create a server economy again, and everyone is making it exceedingly difficult, because of the massive greed on the server.  I am seriously considering resetting the server, just because the damage seems completely irreparable at this point.

I'm going to attempt to do some kind of cleanup on all of the items and EMC people generated with collectors, but something tells me it's going to be exceedingly difficult.  I really don't want to force everyone to start over, so if you want to keep going with the map as-is, I'm going to need everyone to clean up their acts immediately.

It is vehemently disheartening to me that even the people I trust the most must find exploits on this server and use them to the fullest extent.  It is actions like this that destroy the fun of the server for everyone.  Doing this is delaying me from rolling out the economy even more, because now I have even more items to clean up.  I'm unwilling to give people the ability to generate Talons and sell items until I know that massive item generation is no longer rampant and that the stockpiles of EMC/items are gone.  Again, I assumed people could exercise some restraint, but obviously I can't just trust people...I have to strongarm these exploits, police the server, and evaluate literally thousands of items to figure out what people are going to exploit and what people are not.

I was hoping the latest rollout of the server would be less of a time hog to maintain...unfortunately was I ever wrong.  I had to spend literally hours scouring through the thousands of Tekkit items and restricting access item-by-item again.  If you're sitting there wondering why I haven't pushed out the economy yet, or why I haven't updated any of the plugins...that's the reason.  I spend most of my administration time closing loopholes that people just cannot resist exploiting to the fullest.  If you're waiting impatiently for the server economy to come around, do me a favor and thank everyone exploiting Equivalent Exchange for making the new economy a target forever moving farther away.

So now, here is the new EE item access from Alchemist up:

Alchemists: access to Anti-Matter Relays and Energy Condensers for automation.  You can charge up your klein stars using legitimate items and power your machinery with the stars.

Veterans: access to Red Matter Tools.

Moderators: access to the more powerful gems and rings, but not the Harvest Goddess Band.

Administrators: access is the same as before.

I really hate doing this, folks.  You know my policy is to keep things as open as possible.  Unfortunately, I am finding the concept of an open server to be utopian, never to be reached, no matter who I'm dealing with.  I'm just bracing myself to find the next exploit I have to restrict and clean up after.

Backup Changes

Despite working my ass off on the server permissions, I had some time to rewrite and refresh the backup scripts I use on the server.  I had to fix the script due to a bug that came up from updating Debian.  Turns out the server wasn't saving everything properly until I logged on the console screen after the restart.  As result, the Nether wasn't getting backed up at all, and several hours of backups were corrupt.  In the process of fixing the script, I took the time to perform a few optimizations as well.

My biggest concern with the script (besides it always working) is eliminating the lag that happens due to the massive file copy.  Eagleworld's map is about half a gig large (and growing), so it's not quick to copy, even on solid-state.  As the server veterans will remember, back in the day, the lag would last anywhere from 2 to 5 minutes long every hour. I managed to do a few optimizations back then to get the lag time down to under 15 seconds per backup.

With my latest optimizations, however, I managed to get the time the server actually lags down to under one second. This basically makes the user impact of the backups negligible.  Also, I am now backing up the nether again daily, so anything going on in there will be protected.  Just remember, though, I don't guarantee any stuff you build in the nether will stick around.

Oh yeah, I also changed how it alerts the users of the backup, so it's a bit more streamlined.  I use broadcast now, so you can tell when it's me talking or the backup script.  Hopefully this makes the hourly backup a bit easier to stomach!

14Sep/1210

New Server Ranks, EE Finalization, Mods and Admins

Posted by EagleRock

Hey, everyone!

So, I was up late last night figuring all of this out, and I think I came to something that everyone can hopefully be happy with.  I almost banned EE completely, so I think this is a good alternative.  It also gives everyone incentive to rank up!  So, without further ado, here are the new server ranks and their benefits:

The New Eagleworld Server Ranks

NOTE: the player salaries are the ones you will receive when the economy is set up.

Apprentice

  • The replacement for Builder
  • A limited rank for people first joining the server
  • Has access to the same basic Essentials commands
  • Can set a home
  • No access to the Nether
  • No access to griefing tools (flint and steel, TNT, etc.)
  • Full access to all Tekkit plugins, except for EE, Quarries, and banned items (e.g. Nukes)
  • Monthly Salary: 25,000 Talons (roughly equivalent to 3 diamonds)

Journeyman

  • The replacement for Architect
  • A rank for players that have passed the trial membership status as Apprentice
  • Has all abilities of the Apprentice, including the following:
  • Has the ability to use teleportation to players (/tpa and /tpahere)
  • Can set two homes
  • Allowed to go to the Nether
  • Ability to use Covalence Dust, Divining Rods, Talismans of Repair, and Alchemical Chests
  • Monthly Salary: 50,000 Talons (roughly equivalent to 6 diamonds)

Technician

  • The replacement for Artisan
  • A rank for players who have proven themselves trustworthy players
  • Has all abilities of the Journeyman, including the following:
  • Allowed to go to The End
  • Can set three homes
  • Will keep experience upon death
  • Allowed to use vanilla destructive items (TNT, flint and steel, etc.)
  • Ability to use Transmutation Tablets, Philosopher's Stones, Alchemy Bags, and Klein Stars Ein, Zwei, and Drei
  • Now has access to EE fuels, materials, and armors (except for Gem Armor)
  • Monthly Salary: 75,000 Talons (roughly equivalent to 9 diamonds)

Engineer

  • The replacement for VIP
  • A rank for long-standing members who have shown to be extremely trustworthy
  • Has all abilities of the Technician, including the following:
  • Can join the server even if it is full
  • Can use /hat, /ext, /heal, and full teleportation powers (/tp and /tphere)
  • Can set five homes, and can teleport to other players' homes
  • Allowed to use Quarries, Turtles, and Tesla Coils
  • Ability to use Handheld Transmutation Tablets, Gems of Eternal Density, Black Hole Bands, Swiftwolf's Rending Gale, and Klein Stars Vier and Sphere
  • Monthly Salary: 100,000 Talons (roughly equivalent to 12 diamonds)

Alchemist

  • A new rank above Engineer/Former VIP
  • A rank only for players I can trust not to wreck the economy with EE
  • Has all abilities of the Engineer, including the following:
  • Can set eight homes
  • Ability to use Energy Collectors (MKI), Klein Star Omegas, Void Rings, and Dark Matter Tools
  • Monthly Salary: 100,000 Talons (no need for a raise with those collectors!)

Veteran

  • A special rank ONLY for former Mods/Admins
  • Has all abilities of the Alchemist, including the following:
  • Can use twelve homes
  • Can use /jump, /top, /god, /nick, /tppos. /tpo, and /tpohere
  • Ability to use Energy Condensers
  • Monthly Salary: 150,000 Talons (roughly equivalent to 18 diamonds)

Moderator

  • Member who has been asked to assist in running the server
  • Has the responsibility of helping new members and dealing with server issues
  • Screens new members for eligibility to join
  • Full powers to kick, ban, mute, jail, and otherwise manage players
  • Ability to fully manage players' chests and inventories
  • Full teleportaion powers
  • God mode ability (invincibility)
  • Abilities to see what other players are doing via alerts and CoreProtect
  • Gets to choose the color of their username in chat
  • Allowed to use the entire EE plugin
  • Monthly Salary: 200,000 Talons (roughly equivalent to 24 diamonds)

Administrator

  • Full administrator of the server
  • Operator Status for the Minecraft Server itself
  • Full administration ability over all mods (EssentialEco, etc.)
  • Permission to approve new members to the server
  • Gets a custom title in front of their username in chat
  • Can set unlimited home locations
  • Monthly Salary: 500,000 Talons (roughly equivalent to 60 diamonds)

My rank stays the same, basically.  I do everything, and don't give myself a salary.

A bit about Mods and Admins

You might have noticed the Veteran Rank for former mods and admins, that's because I am going to prune out the moderators and administrators that don't play on the server anymore, to make way for new members to have a chance to do so.  After all, after about 2 years of gameplay, most people don't have time to play anymore.  So, I've given them a special rank just for them, but now have room for more Mods and Admins that can assist on the server when I am not around.  I will be going over this soon, so stay posted!

Promotions Soon

A lot of you have been asking what EE items you are allowed to use.  You can refer to this above based on your current rank, but I am planning on doing promotions this weekend, so you may not need to dump as much as you think you need to .  In the meantime, feel free to use what you can, but don't incinerate the rest just yet!

I appreciate everyone's understanding and patience with all of these changes, but I feel it's important to nip all of the issues in the bud, especially before the server economy rolls out.  Otherwise, you know some people will have ridiculous wealth, while others have basically nothing.  I'm trying to prevent that and not let someone who managed to use exploits (basically, all of EE) to turn the economy to the haves and have nots.

I'll keep posting and give you all more updates soon!

13Sep/121

New Policies, Restrictions and Additions

Posted by EagleRock

EDIT 2: I am done reconfiguring the groups and the EE access.  I will provide a detailed update tomorrow morning about all of the changes, but I'm too tired to do it tonight, considering it's almost 5AM here.  Expect a nice detailed post tomorrow morning detailing everything.  Good night!

EDIT: I am performing major changes to what blocks are allowed and restricted right now.  Please not do complain about missing items.  I will provide updates later on what is going on and why.

 

Okay, folks...things are getting out of hand.

It's quite obvious that Equivalent Exchange is way too overpowered.  It is basically Creative Mode on a 2-day delay.  It completely kills any aspect of item generation from the game.  The powers that the items can give are also way too overpowered.  Even in good hands it causes great amounts of damage to the server.  So, a massive restriction is being done.

Items Being Banned from Equivalent Exchange

I'm now banning all of the following items in EE effective immediately:

  • Any and all destruction items (this includes Novas, Catalysts, and everything remotely similar)
  • Disruptive items like Mercurial Eyes, Lenses, Watch of Time, etc.
  • Gem Armor
  • ALL rings (with the exception of Swiftwolf's Rending Gale)
  • Antimatter Relays
  • Energy Condensers

The last two items are being banned, because you can generate way too much energy in a ridiculously short amount of time.  I am going to continue to allow Energy Collectors, so that you have some methods of generating free EMC.  However, you must use Klein Stars to transmit power to your Transmutation Table.  No free mass-generation of items anymore.  You CAN, however, with manual labor, still create plenty of EMC for use.

Depending on how much ramp that still allows, Energy Collectors might be banned as well.  It produces way too much power in very short time, and basically lets you play creative mode whenever you want.  This completely takes away from the gameplay.

What's still allowed in EE:

  • Energy Collectors (as above...you can still charge your klein stars and have some free items)
  • Divining Rods
  • Item Repairing
  • Alchemical Chests/Bags
  • Furnaces (Dark and Red Matter)
  • All Stones
  • Swiftwolf's Rending Gale
  • Pedestals (to work with the stones)
  • All Dark and Red Matter Tools
  • All Dark and Red Matter Armor (Except Gem Armor)
  • Klein Stars

Cleaning Up Banned Items

All of the items that are banned will need to be incinerated.  Also, to regain the balance of the game, I am going to be killing items that people have made using the incredible ramp of EE.  You know who you are.  If you have a warehouse of MKIII's going into chests full of diamonds, expect to lose some of your items.  This is the ONLY way I am going to stop short of a complete server reset.  Otherwise, any form of a server economy is completely broken.

You can elect to purge your own banned items and excessively spawned items if you wish.  If you do so, I'll probably be more lenient on what you get to keep.  Also, I am NOT removing people's structures (except for the banned items).  I'll handle everyone's items on a case-by-case basis.

Quarries

I know that as soon as this gets taken into effect, quarries will be popping up everyone.  This is another item that must be addressed.  Quarries are very destructive to a server map.  Using a quarry on the surface is ridiculously irresponsible and destroys the server.  So, if you want to use a quarry, it is best to do so below the surface.  Also, it is best to fill in your quarry when you're done by using a Filler.  Simple dirt or stone is perfectly fine.  Quarries in active use are okay to be on the map, but when you are done, fill in the area.  Better yet, use the IndustrialCraft Miner, which does not destroy the landscape.  Instead, it simply pulls the ore out of the ground without getting all the dirt.

So, it is easy to be responsible with quarries.  Please ensure you do so from now on.  Using quarries irresponsibly will now be considered map griefing, and is subject to the griefing policy.

Economy

Since items will be more restricted from now on, the economy will probably be in much higher demand.  As such, I will work to push out the economy in shorter time.  I will allow Talons per month as I did before, and I will also allow accounts to generate interest to act as a boost to your items.  I will create a central bank that trades the core items (ores, redstone, etc). in exchange for talons.  The exchange rate back and forth between the bank will only make you incur small charges for depositing/withdrawing.

LWC Additions

Now for some good news...I've finally added additional protections for the new chests in LWC!  That includes all of the special chest mods (e.g. Iron Chests, Diamond Chests, Crystal Chests, etc.), and your Alchemical Chests.  You can also now protect all of your advanced appliances from IndustrialCraft and BuildCraft!  I'm going to want feedback on this, folks.  All of your stuff will default to private.  If you think it should not be, please let me know.  Also, if you want to protect your stuff that you already placed, you can pick it up and place it down again, or use /cprivate (to make a private chest/machine) or /cpublic (for a public machine).

Conclusion

I'll be working with everyone over the next couple of days to ensure everyone gets to a reasonable level and we can move forward.  Note that ALL other plugins are still 100% allowed (except for IC2 Nukes).  I still want everyone to have fun, but I also want the game to be somewhat fair and not just creative mode...thanks to everyone for their understanding!

 

11Sep/125

Completed Spawn, New Reactor, More Plans!

Posted by EagleRock

Hey, everyone!

It's been just over two weeks since we went live with Tekkit, and I'm very happy to say that everything has been going well so far.  We have had a few small hiccups, but no dealbreakers.  I just wanted to give some updates on my plans for Eagleworld going forward, just to answer some of the questions/concerns that you might have.

Before I get into it, though, I'd like to just take a second to note that today is September 11th. I'm typing this from Jersey City, just across the Hudson River from the World Trade Center, and yes, it's rather somber over here.  We had a minute of silence here at 9:25AM, so I'd suggest to take a moment to remember the lives lost that day.

Tekkit Plugin Plans

So far, I'm rather glad with how everything is going.  I had major concerns about the viability of running a multiplayer server with some of the plugins (most notably, Equivalent Exchange and Dimensional Anchors), but so far, I see no need to disable any of the plugins as yet.  The only item I've banned so far are Nukes (there's no need for for it), and I don't believe I will ban any other items for now.  As long as people play nice like they have been already, we can keep as much of Tekkit open to the players as possible.

Only one thing I request from everyone: please be careful with Equivalent Exchange.  EE gives players OP-like abilities with some of the items.  While I'd like to let people be able to earn these powers and have fun, use them wisely.  I've had the server crash once or twice and even had to do a rollback related to EE.  I will have to disable EE if it becomes a constant problem with the server, and I'd rather not do that.  So, if everyone is a bit responsible, we can all have more fun!

Server Map Progress

As most players know already, I've created a nice spawn tower known as the Petros Tower.  New players will spawn on top of it and get a good view of Capitol City.  As they spiral down the stairs, they will get acquainted with the rules and policies, and will be given good tour spots and the like.  New players like to judge a server by its spawn, so I tried to make it a damn good one.

I have also completed the Eagle Point nuclear reactor located in the industrial district of Capitol City.  Eagle Point will provide free power to all citizens of Capitol City in their structures.  Everyone will get a LV Transformer to themselves, meaning every player will get a 32EU/tick feed (640EU/second).  You are free to do with it as you like, as long as you only use your allocated 32EU/tick.

Eagle Point can output as much as 2048EU/tick across the power infrastructure, meaning it can support 64 users at a time running power non-stop.  So, there's plenty of power to go around.  Note this isn't meant to fulfill all of your power needs...just get you started or augment your primary power sources.

On another note, I'm still laying out a lot of the city's structure so far.  I haven't really started with highways yet (there's nothing to go to out there....let's get working on some other towns, folks!).  The residential district is starting to flesh out nicely, and there is plenty more room left.  If you want to build in the city, just let me know what you want to build (residence, factory, office building, etc.), and I'll show you where it goes.  I can either point out an available plot to you, or make new ones if needed.

Economy Updates

Especially with Equivalent Exchange enabled, a server economy seems largely irrelevant on the server, but I would like one...eventually.  For now, I'm not actively preparing an economy plugin.  However, my plans are simple, and augment EE very well.

Item prices should now correlate to the EMC value of the item.  If an item does not have an EMC value, players can barter for the price.  If you want to upcharge or downcharge on the EMC value, that's all up to the trade per player.  I like the look of BOSEconomy, and will probably implement that.  I'll let player save their talons in a national bank, which will gain interest.  Trading with the bank will be done via ChestShops in a bank in Capitol City.  Trading will be done via core commodities (diamond, iron, gold, redstone, etc.).  Everything else can be made via Equivalent Exchange.

Simple enough, right?

Player Rank Updates

Due to Tekkit providing so much power to the players, a lot of the old perks from pre-Tekkit Eagleworld don't really apply much anymore.  So, I'm giving considerations to change around the perks for higher-ranked players.  One thing I would like to do, for example, is let higher-ranked players use more dimensional anchors.  However, getting that to work with the GroupManager plugin might be tricky.  I'll be considering these over the upcoming days and try to make things a bit more interesting for everybody.  As always, I'm glad to listen to suggestions you might have.

New Blood

I've heard players clamoring that the server needs new blood.  While I would be inclined to agree, ensuring that we get nothing but good players on Eagleworld becomes even more essential due to the powers of Tekkit.  The griefing potential is very high, so a great amount of trust is required from prospective members.  As such, I highly recommend referrals.  I'll consider advertising on certain sites in the near future (such as Minecraft Forums of the Tekkit site), but only after things are a bit more settled down, and once I have the change to explore more ways to lock down plugins to newer members.  I'll figure something out, though.

Bugs/Problems

One last thing: if something goes wrong on the server, it's important to let me know.  We're still ironing out kinks, so if the server crashes or something, I'm not on it 24/7.  A blog comment, tweet, e-mail, whatever will do.  Just let me know and I can look into it.  And in the meantime, have fun!

27Aug/1220

Eagleworld is now on Tekkit.

Posted by EagleRock

It's about time, right?  The whitelist is off, the server is updated, time to par-tay!

I'm going to keep this post as short as possible, so we can all get to playing:

Here's the mods I went with:

  • Tekkit (ALL mods enabled!)
  • Essentials (for all the warps and stuff we're used to)
  • LWC (protect your chests)
  • CoreProtect (rollbacks and anti-griefing)
  • Dynmap (yes, we still have Dynmap! and this time, no chat spamming!)
  • EssentialsEco (not yet configured, but it's installed)
  • ChestShops (coming soon!)

Updates to the Rules/Policies

  • The rules are chopped down and simplified
  • The policies of the server are DRASTICALLY reduced and relaxed in the interest of fun
  • Server ranks still offer prestige and status, but now most features are available, even to Builders
  • There are no longer restriction on only building in towns, and TownyMod is no longer around.  We can do towns on our own without the plugin!

Changes to the Server Economy

  • iConomy is substituted for the more stable and updated EssentialsEco
  • Annoying commands are gone, in favor of ChestShops
  • The Global Shop no longer trades everything in favor of Equivalent Exchange
  • There will be a National Bank in Capitol City that trades metals, gems, etc.
  • Trading with the National Bank will only give you a slight penalty in value as opposed to before
  • Your Talons (basically your bank account) will now generate interest!
  • The economy plugins are NOT SET UP YET, but will be soon once the server is in full swing!

What you need to do to join:

  • Download and run the Technic Launcher at www.technicpack.net
  • Select "Tekkit" from the drop down, log in, and connect to the server at delorean.eagleworld.net
  • Get re-added by an admin (I will be on as much as I can, at least on the console)
  • Find a place to build (preferably away from spawn, as Capitol City will go there)
  • Use "/dynmap webregister" if you wish to be able to use the dynamic map
  • Have FUN!  There is a lot to do with Tekkit, so enjoy!
20Aug/1237

Latest Tekkit trial updates

Posted by EagleRock

Hey, everyone!

Just another quick update to keep everyone in the loop.  I've been working on the server the last few days, trying out the various mods and plugins that are part of the Tekkit mod.  So far, I really like what I see.  I think this adds so much to the game that it really can't be ignored at this point.  So far, reception has been extremely positive.  However, I still need people to help test! The map we're using right now is not going to be saved, so there is no harm in playing around with the mods and seeing what's good and what is not.  If you want to join and have not been whitelisted yet, all you have to do is ask me!  You can do it however you like (AIM, Twitter, Facebook, a blog comment, etc.).

Latest Decisions

So I've decided what plugins we were used to have been staying/going so far:

Installed Plugins

  • Tekkit Mod Bundle (includes IndustrialCraft, BuildCraft, ComputerCraft, RedPower, and more)
  • Esssentials (for warps, kits, protections, and all that fun stuff)
  • GroupManager (for permissions)
  • CoreProtect (for anti-griefing protection ala BigBrother or HawkEye)
  • LWC (for chest protection)

Plugins that will NOT be installed

  • TownyMod (no need for it anymore, really...if mobs become a huge issue I can use WorldGuard or just disable them entirely)
  • CreativeStick (new plugins and Creative Mode supercede its abilities)
  • MultiWorld (I'm sticking to one world for simplicity and lack of worry about updating)
  • WorldEdit (hell, with all this Tekkit crap, who needs it?)
  • iConomy (I am trying to avoid an economy this time, but Essentials has its own economy if needed)
  • BetterShop (Essentials provides chest shops if needed)
  • LocalShops (Essentials provides chest shops if needed)

Plugins I have not made judgement calls on yet:

  • Dynmap (I'd like to do this, but only if it's not too much of a pain in the ass...a Dynmap-free server is better than no server at all)
  • EssentialsEco (Essentials' Economy program - includes all we need for the economy, but I feel like the Tekkit mods provide what's needed for this...IndustrialCraft even has a recipe for coins!)

Things we need to test

The big thing I'm concerned about is the ability for the big four Tekkit plugins to work, now that I have GroupManager installed and locking down the server.  I do not know if I have configured it correctly to bypass the no-guest-build security.  Please test the following:

  • IndustrialCraft automining
  • ComputerCraft automining (especially the turtles)
  • BuildCraft's ability to move stuff around (especially with pipes)
  • RedPower

If there are problems, please let me know.  I may have to make these plugins have OP privileges to the server, which I would really like to avoid.  But, if necessary, I'll do it.

Anyway, keep up with the suggestion and comments...looking forward to what you have to offer to Eagleworld!