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25Jan/110

Unofficial hMod updated to Build 134 Alpha 11!

UPDATE: All issues tested and either confirmed fixed or still existant.

Me again... :-)

The surviving hMod is getting more stable by the day, as issues keep getting resolved bit by bit. We are basically able to use all of the new items from the Beta 1.2 release and feel very little bugs as a result. Here's a bug/feature rundown:

Bugs I have confirmed to be fixed:

  1. Spawning items could only be done in single stacks of 64...no more. I am unsure if this affected iConomy, but it should be fine at this point.
  2. Redstone appears to be working 100% of the time at this point. There is a bug where a lever's status might not update right away, but it will flip its signal when clicked.
  3. All GriefAlert issues appear to be fixed. No issues detected.
  4. iStick appears to be working 100%.

Bugs that are known to be unfixed:

  1. You are able to places blocks on the square you are standing on again.
  2. The HUD doesn't have the extra effect from the patch update where the items grow larger then shrink back to normal size to indicate you picked something up.
  3. If you lay a birch tree, the white trees, they'll come out as normal brown trees. (I'm assuming this won't work, but this can't be tested until we generate new terrain).

As always, bug testing is greatly appreciated. There's not much to test, which is great news!

Also, my price slashing is still in effect, but will not be for much longer! Make sure to read this post if you have not yet to see the details! Even if you hate pixel art, you won't want to miss out on this opportunity!

Otherwise, everything is status quo. Make sure to have fun and keep me abreast of any issues you come across!

Posted by EagleRock

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