Hey, everyone! Just a quick update to keep everyone in the loop...
Dynmap is Fixed!
So, I finally figured out the issue. Turns out the /var filesystem was full on Delorean which was responsible for handling sessionIDs and cookies for the web data, so a quick purge and we're back in business. However, for you to be able to chat again, you will need to re-register on Dynmap, otherwise you will be able to log in, but not chat nor see the extra maps.
To re-register, type /dynmap webregister in-game and put the code in the registration form on Dynmap login. Feel free to use the same password. Once you do that, you will be logged in and ready to chat and see your maps!
Horse Update Updates
So, as you probably are aware, Minecraft updated to 1.6.2, again throwing a monkey wrench into everything. Thankfully, the Bukkit team just came out with a 1.6.2 development build, so I can start to work on updating again. However, it's going to be very unstable, and I will probably have to wait before I'm comfortable with a golive.
If you're looking for to-the-minute updates on what's going on, I'm putting all my upgrade notes out in the open, this time, so you can see exactly where I am: Update Thread
To Eagleworld Staff
I will eventually need help testing some things on the 1.6.2 thread. Please keep checking the thread above to make sure nothing is hanging on testing. It will be far less intensive than when we rolled out the server, so it should be quick and relatively painless to test. Thanks!
Okay, that's a really bad title, but I couldn't resist...
As most of you know, the 1.6.1 update just came out this morning, dubbed the Horse Update. We have plenty of great items to look forward to, including the new food mechanic (you farmers might actually get more Talons for your wares), Horses and complementary items (hay bales, leads, horse armor, etc.), Hardened Clay, Stained Clay (great for your pixel art and you people that like colored items), Carpets, Name Tags, and more fun!
But, as usual, it takes a long time for things to r0ll downhill on the Multiplayer side. So, we're going to have to wait awhile for 1.6.1, but I will get it going as soon as possible. So, in the meantime, Eagleworld.net will stay on 1.5.2 until further notice. More info below on what needs to be done...
How the server will be upgraded
For the uninitiated, here's a quick rundown what I have to do between every update to make sure the server actually works on the new version:
- Prepare the staging environment by duplicating the production server to staging
- Wait for a somewhat usable build of Bukkit (preferably recommended, but beta and alpha builds might be needed)
- Test which plugins do not work with the new build and wait for new builds of those
- Develop a buglist and figure out what needs to be updated/fixed before we can go live
- Keep updating Bukkit and the plugins until we get a somewhat usable server
- Once we're ready to go live, roll out the plugin updates and config changes to production
This can take a while, depending on how long it takes for Bukkit to be made stable. It can take as little as a week, as long as two months. It is all depends on how fast Bukkit gets updated, and how well the plugin maintainers adapt to all of the changes.
Unfortunately, until Mojang gets off their asses and develops an official Minecraft API, we have to wait like this, because everything immediately breaks every time Minecraft gets updated. I can't make it go faster without sacrificing the stability of the server.
What you need to do
The good news is that if you don't do anything, you'll still get to play on Eagleworld. You cannot get 1.6.1 without updating to the latest launcher. The other good news is the latest launcher allows you to select which version of Minecraft you want to play, so you can easily juggle the latest and greatest update with 1.5.2, so you can test out the Horses and stuff while still playing on Eagleworld.
However, I have heard of many issues with the latest launcher, and I am recommending that you do not use the latest launcher until Eagleworld gets updated. If you wish to do so anyway, that's your choice, but problems with the latest launcher will not be supported until we're on 1.6.1. As you might know by now, the latest updates of Minecraft usually have big issues that take time to get fixed, so I expect nothing else but more of the same with this launcher. Even the Bukkit team doesn't try to play with Minecraft until they patch it a couple of times these days, so don't expect good stuff right off the bat.
Anyway, I'll keep everyone posted on the progress, but sit tight and I'll get us updated as soon as possible. Thanks for reading!
With the server stable and spawn complete we have started posting on server list for new members. Servers rank up by people voting for them, the more votes the more the server is seen. Please take a minute out to vote for Eagleworld daily. You can find the links on the forums here.
I have three quick announcements:
I'm aware that the Dynmap is having trouble, and players are unable to log in. It's actually a bug I ran across previously, but I had fixed it easily before. Now, nothing I seem to do is getting it to work. I am aware of the issue and still working on it, so bear with me!
Economy Trends Page
I've been able to add a page to the blog which details all of the recent price trends on the economy! This should tremendously help shop owners or other traders determine a market to sell. Remember, it always benefits you to buy from another player, as it will always be cheaper than the Global Shop. Also, you'll be helping someone else get more Talons for their goods. It's a simple win-win!
Anyways, check out the Current Price Trends page. It is very Spartan right now, but I will spruce it up soon.
Donations are Available!
Well, I know several of you were asking, and I'm happy to say that I've gotten the donations page up and ready! You should see the links above under the Donations column. Here are the new pages:
Donations - Donate to the server here, and see what donation perks are available!
Hall of Donors - A page where all donors will be recognized and thanked for their support of Eagleworld
New Server Fund - What the donations are all about. See how we're doing and how far we have until we have a new server to play on!
So we had a storm here in Northern New Jersey, and it has managed to damage my Internet connection. The circuit, while stable and still with very low latency, is now showing 20% packet loss both upstream and downstream. In other words, 1 out of every 5 packets sent to or from the server doesn't arrive. As you can imagine, that's bad for gaming.
The good news is you can connect and play, but it might take a couple of tries to connect, and you might experience lag, and might get disconnected. However, the circuit should be repaired tomorrow between 12PM-8PM EDT.
If you have any questions or comments, feel free to post at this thread on the forums devoted to the outage.
Sorry for the inconvenience, folks. I did all I could do tonight!
I had to adjust some of the prices, due to potential exploitation and unfairness. Effective immediately, the prices are as follows:
- Nether Wart - Sell price - 0.10 Talons
- Nether Quartz - Purchase Price - 1.00 Talons
- Nether Star - Purchase Price - 15,000 Talons
- Snowball - Sell price - 0.05 Talons
- Pumpkin Seeds - Purchase Price - 1.50 Talons
- Melon Seeds - Purchase Price - 1.50 Talons
- Mycelium - Purchase Price - 10 Talons
- Soul Sand - Sell price - 0.25 Talons
Capitol City Marketplace Plots
You can now buy plots in the Capitol City Marketplace! There are multiple options for your store, varying in price and desirability. You get a 500 Talon discount on your first store! Check the list below:
Your First Shop
- Middle Store (two adjoining walls) - Free!
- Corner Store (only one adjoining wall) - 500 Talons
- Premium Plot (extra-large plots and special areas) - 1,500 Talons
- Middle Shop (two adjoining walls) - 500 Talons
- Corner Store (only one adjoining wall) - 1,000 Talons
- Premium Plot (extra-large plots and special areas) - 2,000 Talons
Speak to me if you want to buy a plot in the marketplace. Enjoy!
Just two quick notes:
First off, I had to take down Delorean today to upgraded to the latest version of Debian Linux. Debian updated about 1 month ago from version 6.0 ("Squeeze") to 7.0 ("Wheezy"). As such, it is high time that Delorean followed suit and got an upgrade to the latest and greatest.
The downtime was about two hours, from 4PM-6PM EDT. While the upgrade took place while the system was live, the reboot took a very long time due to the fact that Delorean hasn't been rebooted for about 220 days. As such, it took some time to scan all the disks to ensure there were no errors or other issues.
The upgrade is now complete, though, which should help the system run smoother, especially as most of its web services (phpBB, WordPress, Apache Web Server, etc.) have gotten a long overdue upgrade.
And now, time for promotions and new user announcements!
- EG_SpaceNinJA has decided to step down as Moderator, and has such been given the venerable Veteran rank
- pfleegore has been promoted as our first new VIP, for his extended help during the server setup
- WayneTheGoblin, my friend in-real-life, has joined and been given the rank of Master
- ZackBlaze164 has earned the rank of Master
- Revith has recently joined and been granted the rank of Apprentice so far
Congratulations to everyone!
Well, after enough testing and hard work, the server is finally ready to go! As is custom, here is some random rock song to kick off the event:
I figure "TNT" couldn't be a more appropriate song for Minecraft, actually...
Anyway, Please feel free to join and play on the new Survival Server! The hostname is the same as always, delorean.eagleworld.net with the default port (25565). Note that the Tekkit Server is still down for now as I am currently doing a lot of stuff and need the extra horsepower on Delorean.
If you are looking for what to do, here's a cheat-sheet for different types of members:
If you have played on the Tekkit Server
Your membership is considered current. You can instantly start to play, no initiation required. Here is how the ranks convert from the Tekkit Ranks to the new ranks:
Veterans will stay as Veterans on the new server.
Alchemist and Engineer will become Master Rank on the new server.
All other ranks will become Artisan Rank on the new server. If you played at all on the Tekkit Server, you are considered fully trusted and will enjoy the benefits of it!
If you have played on the older Survival Server
Your membership is considered inactive. You will be able to play and will retain your old rank, but must first go through the new initiation process, which is detailed here.
Once you complete your initiation, though, you will immediately retain your old rank. Ranks convert from the old server to the new as follows:
VIP will become Master Rank on the new server (they are equivalents in abilities).
Artisan, Architect, and Builder will stay the same rank.
If you were banned from Eagleworld
You now have a chance to appeal your ban! Head to the Ban Appeals section of the Eagleworld Minecraft Forums, sign up for an account, and follow the sticky there to complete your application. We would like to give people a chance to make amends and have another chance to play on Eagleworld, so please feel free to submit an appeal, which the staff will carefully consider. Please take your time with your appeal, though, as you only get one shot!
Stuff that isn't ready
While the Survival Server (Aquilia) is ready-to-go, I am not quite ready with some other aspects of the server. Here are a few things I didn't finish yet, so keep patient with those and we'll get those going ASAP:
- The Global Shop (The plugin works, but I am still building the stores themselves)
- The Donation Page (I will get this going soon for those of you that want donation perks)
- All of the Blog pages (I will update everything with hints, staff members, and all that fun stuff)
- The Tekkit Server is offline for now until I am done with the server heavy-lifting
Just a quick update on the progress. We are almost ready to go live! I am presently generating the production map (which takes lots of time), which will minimize lag when people join and start playing. Once I get a basic map ready, after a few simple checks from the staff, we will be ready to start playing!
As result, I've had to take down the Tekkit server (Technia) and lock down Aquilia (Survival Server) to allow Delorean to chug out the map. I expect this to take the rest of the day and evening, so I do not know if we can finish up tonight, but I assure you we're going to be playing very soon!
Well, thanks to the hard-working staff and other members who have donated their time and effort to getting the Survival Server working, we are just about done with the server build! At this point, I am prepping the website and the forums to handle an influx of new members, and all of the testing is pretty much done!
What's left to do at this point is really playtest the server, and I plan on doing that when the server is live. However, I am going to be leaving on Wednesday for a wedding and won't be back until Monday, so I am going to have to minimize my work on the server during that time. Thankfully, I should still get all the stupid documentation done in the meantime.
I am planning for a rollout next week, hopefully as soon as possible. In the meantime, I invite all members to screw around on the test map for now. Everything will get wiped before we go live, and I will make sure everyone knows when we are on the production map.
So, while we aren't quite ready for rollout, your hard work is done! Just enjoy getting used to mcMMO and the new plugins, and let me know if you find any other issue as you go along.
Thanks again to everyone, and I hope everyone is looking forward to the rollout next week! I sure am!